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Anno Amagium

Hank Whitson • Aug 22, 2024 • 2 min read

Announcing Anno Amagium

A true, next-gen tabletop RPG, Anno Amagium: The Roleplaying Game is based on the Anno Amagium Universe, with over five y...

Echelon

Hank Whitson • Aug 22, 2024 • 2 min read

A Cool Introduction to Echelon

A platform for online/hybrid (digitally augmented) tabletop gaming and digitally publishing original RPG systems.​ Betas are for figuring things out, and not everything will w...

Hank Whitson • Aug 22, 2024 • 2 min read

Here We Go Questin' Again

Friends. Gamers. Fellow adventurers. We bid you fond greetings and a warm welcome to Echelon. As it stands, this site is merely the avatar of an idea. A promise of things to com...

Echelon

Hank Whitson • Nov 18, 2024 • 2 min read

Join Our Party

We are looking for a team to take on the world. Heroes wanted.

Hank Whitson • Nov 19, 2024 • 2 min read

Eclipsing Escapism

Playing "Make Believe" means more than escaping real life. It is the first step in actualizing your dreams.

Deep Lore: Magic as Music

Hank Whitson • 5 min read

Deep Lore: Magic as Music

An easy introduction to all things magical in the world of Anno Amagium, explained through the lens of music.

Rules in Focus: Hotrod Magic 1

Hank Whitson • 8 min read

Rules in Focus: Hotrod Magic 1

The basic mechanics and dynamics of Anno Amagium's magic system.

Rules in Focus: Hotrod Magic 2

Hank Whitson • 5 min read

Rules in Focus: Hotrod Magic 2

Adding depth, control, and nuance to the magic system.

Dev. Blog 1: Making Magic Happen

Hank Whitson • May 15, 2026 • 7 min read

Dev. Blog 1: Making Magic Happen

What we wanted out of our magic system and how we've gone about getting it.

Deep Lore: Amagiate Law, Technology, and Culture

Hank Whitson • May 18, 2026 • 6 min read

Deep Lore: Amagiate Law, Technology, and Culture

How magic shapes daily life and scientific advancement in Anno Amagium.

Rules in Focus: Attributes at Large

Hank Whitson • May 20, 2026 • 10 min read

Rules in Focus: Attributes at Large

The stats that define characters, and how they shift from moment to moment.

Development Blog 3: Moving Targets

Hank Whitson • May 22, 2026 • 7 min read

Dev. Blog 3: Moving Targets

Charting a path from modern board-gaming to traditional TTRPG.

Deep Lore: Cosmology

Hank Whitson • May 25, 2026 • 10 min read

Deep Lore: Cosmology

Our place in the universe, its place in the multiverse, and the entities that inhabit them.

Rules in Focus: Trauma Rocks 1

Hank Whitson • May 27, 2026 • 8 min read

Rules in Focus: Trauma Rocks 1

Let's put the "roll" in roleplaying game.

Rules in Focus: Trauma Rocks 2

Hank Whitson • May 27, 2026 • 7 min read

Rules in Focus: Trauma Rocks 2

Nothing Hits Quite Like a Natural 99.

Game Designers' Five-on-Five Concerning Curricula

Hank Whitson • May 29, 2026 • 12 min read

Five-on-Five Concerning Curricula

I ask him 5 questions. He asks me 5 questions. The topic? Curricula.

Deep Lore: A Briefer History of Magic

Hank Whitson • Jun 8, 2026 • 5 min read

Deep Lore: A Briefer History of Magic

As written by victors, remembered by survivors, and ignored by fools determined to repeat it.

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